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NavigationGraph<Paths>

Interface: NavigationGraph<Paths>

Defined in: src/tree/types.ts:412

Type Parameters

Paths

Paths extends string = string

Properties

actionNodes

actionNodes: Record<string, string[]>

Defined in: src/tree/types.ts:423

Qualified action id → the node path(s) it lives on (root actions list their pages).


id

id: string

Defined in: src/tree/types.ts:413


nodes

nodes: Record<string, MapNode>

Defined in: src/tree/types.ts:421

Every node by path — pages included.


spec

spec: NavigationGraphSpec

Defined in: src/tree/types.ts:419

The flat projection: a Session-compatible NavigationGraphSpec whose affordance ids are qualified dot paths and whose guards are the composed root→leaf chains. A plain Session runs on it unchanged; InteractionSession adds the tree.

Methods

createSession()

createSession(opts?): InteractionSession<Paths>

Defined in: src/tree/types.ts:425

Create a live interaction session; Paths carries the typed node paths through.

Parameters

opts?

InteractionSessionOptions

Returns

InteractionSession<Paths>


requiredStateKeys()

requiredStateKeys(): string[]

Defined in: src/tree/types.ts:440

The sorted, deduped set of state keys every guard in this graph reads — across ALL action whens, container-node whens, and journey preconditions, whether or not the node is currently mounted. Seed each of these in your state projector: a guard key ABSENT from projected state is NOT treated as false and hidden — it is served WITH the guardUnevaluated honesty marker (the edge is offered, the missing condition flagged as taken-on-faith), so an incompletely-seeded projector silently degrades honest availability into unevaluated-guess territory. Container whens are included because they AND-compose into every descendant action's guard (at build, and into mount-declared actions at runtime), so a guard-bearing container must be seeded even before an action lands under it. A projection covering this whole set is what lets guards actually decide rather than defer.

Returns

string[]

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